Adobe Flash

The plugin that animated the web

Shut down
19902026

Adobe Flash was the plugin that powered web animation, games and video for two decades, starting life as FutureSplash Animator in 1996 before Macromedia and then Adobe (2005, $3.4 billion) owned it. Apple's iPhone ban and HTML5 killed it: Adobe ended support on 31 December 2020 and blocked Flash content weeks later.

Timeline

  1. 1996
  2. 1996 Launch
    FutureSplash Animator ships

    Vector animation tool and browser plugin.

  3. December 1996 Acquisition
    Macromedia buys FutureWave

    FutureSplash becomes Macromedia Flash 1.0.

  4. 2002
  5. March 2002 Version
    Flash MX brings video

    Embedded video turns Flash from an animation plugin into the web's video runtime.

  6. 2005
  7. May 2005 Feature
    YouTube standardises on the Flash player

    The biggest video site on earth runs on Flash, the peak of its indispensability.

  8. 3 December 2005 Acquisition
    Adobe completes $3.4B Macromedia acquisition

    Flash becomes Adobe's web runtime.

  9. 2008
  10. 2008 Peak
    Installed on ~99% of internet-connected desktops

    Adobe's own reach figures make Flash the most ubiquitous runtime in computing.

  11. 2010
  12. 29 April 2010 Incident
    Steve Jobs publishes "Thoughts on Flash"

    Apple's public case for a Flash-free mobile web.

  13. 2011
  14. 9 November 2011 Decline
    Adobe kills mobile Flash

    Development of Flash Player for mobile browsers ends.

  15. 2015
  16. 14 July 2015 Incident
    Mozilla blocks Flash by default

    After a run of zero-day exploits leaked from Hacking Team, Firefox temporarily blocks every Flash version.

  17. 2017
  18. 25 July 2017 Shutdown announced
    Adobe announces Flash end-of-life

    Coordinated with Apple, Google, Microsoft, Mozilla and Facebook.

  19. 2020
  20. 31 December 2020 Shutdown
    Flash Player support ends

    Content blocked from running on 12 January 2021.

  21. 2021
  22. 12 January 2021 Incident
    The kill switch flips

    Flash Player's built-in time bomb refuses to run content, ending playback even for the nostalgic.

Ownership

FutureWave Software 1996–1996 Founded FutureSplash Animator, evolved from SmartSketch
Macromedia 1996–2005 Acquisition, undisclosed Renamed it Flash 1.0
Adobe 2005–2020 Acquisition, $3.4B Announced April 2005, completed December 2005

Key figures

MetricValueAs ofConfidence
Market share (%) 75% April 2010 Reported Share of web video delivered via Flash, per Adobe claims quoted in "Thoughts on Flash"

Confirmed official figures · Reported media, cites a source · Estimated analyst or our estimate

Why it shut down

Official line: Adobe: "open standards such as HTML5, WebGL and WebAssembly have matured... and serve as viable alternatives for Flash content", announcing end-of-life for 31 December 2020.

Our analysis: Flash was doomed the day the iPhone shipped without it. Steve Jobs' 2010 "Thoughts on Flash" made the security, battery and touch arguments public, HTML5 matured, and every browser vendor scheduled its removal. Adobe blocked Flash content from running on 12 January 2021.

History

From stick figures to YouTube

Flash began as FutureSplash Animator in 1996, a vector animation tool from Jonathan Gay's FutureWave, acquired by Macromedia that December and renamed Flash. For fifteen years it was multimedia on the web: Newgrounds games, Homestar Runner, banner ads, entire restaurant websites, and the original YouTube player all ran on it. Adobe inherited Flash with its $3.4 billion Macromedia acquisition in 2005; at its height the player was installed on effectively every desktop that touched the internet.

Thoughts on Flash

The iPhone shipped in 2007 without Flash, and in April 2010 Steve Jobs published "Thoughts on Flash", an open letter cataloguing its crashes, battery drain, security holes and touch-hostility. Adobe surrendered mobile Flash in 2011, HTML5 video and WebGL absorbed its use cases, and in July 2017 Adobe scheduled the end for 31 December 2020. On 12 January 2021 the player began refusing to run content at all: a rare case of a technology not just abandoned but actively switched off. Preservation projects like Ruffle and Flashpoint now keep two decades of games and animation playable.

Similar projects

Sources

  1. Adobe Flash Player End of Life Adobe 31 December 2020 [archived]
  2. Thoughts on Flash Apple 29 April 2010 [archived]

Last verified: 11 August 2026