Adobe Flash
The plugin that animated the web
Adobe Flash was the plugin that powered web animation, games and video for two decades, starting life as FutureSplash Animator in 1996 before Macromedia and then Adobe (2005, $3.4 billion) owned it. Apple's iPhone ban and HTML5 killed it: Adobe ended support on 31 December 2020 and blocked Flash content weeks later.
Timeline
- 1996
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1996
Launch
FutureSplash Animator ships
Vector animation tool and browser plugin.
-
December 1996
Acquisition
Macromedia buys FutureWave
FutureSplash becomes Macromedia Flash 1.0.
- 2002
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March 2002
Version
Flash MX brings video
Embedded video turns Flash from an animation plugin into the web's video runtime.
- 2005
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May 2005
Feature
YouTube standardises on the Flash player
The biggest video site on earth runs on Flash, the peak of its indispensability.
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3 December 2005
Acquisition
Adobe completes $3.4B Macromedia acquisition
Flash becomes Adobe's web runtime.
- 2008
-
2008
Peak
Installed on ~99% of internet-connected desktops
Adobe's own reach figures make Flash the most ubiquitous runtime in computing.
- 2010
-
29 April 2010
Incident
Steve Jobs publishes "Thoughts on Flash"
Apple's public case for a Flash-free mobile web.
- 2011
-
9 November 2011
Decline
Adobe kills mobile Flash
Development of Flash Player for mobile browsers ends.
- 2015
-
14 July 2015
Incident
Mozilla blocks Flash by default
After a run of zero-day exploits leaked from Hacking Team, Firefox temporarily blocks every Flash version.
- 2017
-
25 July 2017
Shutdown announced
Adobe announces Flash end-of-life
Coordinated with Apple, Google, Microsoft, Mozilla and Facebook.
- 2020
-
31 December 2020
Shutdown
Flash Player support ends
Content blocked from running on 12 January 2021.
- 2021
-
12 January 2021
Incident
The kill switch flips
Flash Player's built-in time bomb refuses to run content, ending playback even for the nostalgic.
How it looked

Ownership
Key figures
| Metric | Value | As of | Confidence |
|---|---|---|---|
| Market share (%) ▲ | 75% | April 2010 | Reported Share of web video delivered via Flash, per Adobe claims quoted in "Thoughts on Flash" |
Confirmed official figures · Reported media, cites a source · Estimated analyst or our estimate
Why it shut down
Official line: Adobe: "open standards such as HTML5, WebGL and WebAssembly have matured... and serve as viable alternatives for Flash content", announcing end-of-life for 31 December 2020.
Our analysis: Flash was doomed the day the iPhone shipped without it. Steve Jobs' 2010 "Thoughts on Flash" made the security, battery and touch arguments public, HTML5 matured, and every browser vendor scheduled its removal. Adobe blocked Flash content from running on 12 January 2021.
History
From stick figures to YouTube
Flash began as FutureSplash Animator in 1996, a vector animation tool from Jonathan Gay's FutureWave, acquired by Macromedia that December and renamed Flash. For fifteen years it was multimedia on the web: Newgrounds games, Homestar Runner, banner ads, entire restaurant websites, and the original YouTube player all ran on it. Adobe inherited Flash with its $3.4 billion Macromedia acquisition in 2005; at its height the player was installed on effectively every desktop that touched the internet.
Thoughts on Flash
The iPhone shipped in 2007 without Flash, and in April 2010 Steve Jobs published "Thoughts on Flash", an open letter cataloguing its crashes, battery drain, security holes and touch-hostility. Adobe surrendered mobile Flash in 2011, HTML5 video and WebGL absorbed its use cases, and in July 2017 Adobe scheduled the end for 31 December 2020. On 12 January 2021 the player began refusing to run content at all: a rare case of a technology not just abandoned but actively switched off. Preservation projects like Ruffle and Flashpoint now keep two decades of games and animation playable.
Similar projects
Sources
- Adobe Flash Player End of Life Adobe 31 December 2020 [archived]
- Thoughts on Flash Apple 29 April 2010 [archived]
Last verified: 11 August 2026